Showing posts with label 8bit. Show all posts
Showing posts with label 8bit. Show all posts

30.1.08

An Interview with a Gameboy Artist

About the Artist: Sm0hm (AKA Simon Mattisson) is a gameboy artist from Gothenburg, Sweden. I recommend giving his music a listen to while ripping through the following interview. You can hear some of his stuff on the obligatory Myspace Page.

Alex: What gear do you use to compose your music? (software and hardware)

Sm0hm: I always use Game Boys, but tend to play around with most stuff I find, like sequencers, trackers and some music games like Electroplankton and Gupey, but when I do serious composing, that I release it's Game Boy. On Game Boy I use the tracker Little Sound Dj and the step sequencer I do most of my music with Little Sound Dj

A: cool so do you have various gameboys? do you do any of the fancy MIDI sync-ing etc. or just solo gameboy per track?

S: I have four Game Boys, but I usually just use one. I have synced two game boys on some tunes, but I think that the charm of this kind of composing is the limits. It's really fun and cool to see how much you can push it. I don’t have any midi syncing devices, and I don't need one at the moment, but we'll see what happens in the future

A: Just on a side note which gameboy sound do you prefer?

S: I prefer the Dot matrix aka Greyboy. The sound is undoubtedly the best

A: OK so have you done any of the Pro-Sound Mod stuff for colour gameboys?

S: No, I'm pretty lost when it comes to stuff like that. The only thing I've done with my Game Boys so far is exchanging some of the back shells.. But I'm going to try to do the mod sometime

A: So did you make music before the Game Boy and LSDJ?

S: Not really. If you call mixing in Ejay and Garageband making music, so sure. But I would say no. I've been interested in music long before, but never really making anything. I've always dreamed of a portable music maker like LSDj. actually, I've always dreamed for it to be on the game boy console dunno why really.

A: I assume from Garageband and Ejay etc you knew about some music theory (scales etc) that you now apply to the Game Boy? or not?

S: When I started with LSDj I had absolutely no knowledge what-so-ever haha! When I used garageband and stuff like that I just dragged loops you know

A: Yeah right, cool that’s awesome, so has using LSDJ broadened your musical knowledge? Not just in a music theory sense but knowing what sounds good through trial and error etc?

S: Yes, very. You learn alot by making music yourself. Of course, there's much I don't HAVE to know, so in musical theory I guess I'm pretty lost. But now I can more easily hear the errors and faults in music and point out what they should do. My pitch hearing is perfect according to a test. Dunno if that have something to do with LSDj, but I guess that would be the most logical.

A: That’s awesome, Do you play live?

S: Yes, I've done it once… Really twice, but you can't really count the last time, it was in my living room playing for some of my close friends haha! The neighbours called us the next day and asked if it was us that played the loud music. The first and only time I (really) have played live was at a New Year’s Eve party. It was a very fun experience.

A: So that was just Game Boy, were you playing back songs or using LSDJ's live function?

S: just playing songs and acting like I’m really doing something! :D, that's pretty much the live standard, but I'm planning to do more advanced live stuff in the future

A: Yeah that’s what I gathered but I mean it’s a gameboy on stage for most people that’s cool enough.

S: yeah, true =), no one will guess that you can squeeze out amazing melodies and rhythms from an old video game

A: How big is the chiptune scene in Sweden?

S: people say that the chip scene is the biggest in Sweden, and I think that can have something to do with us all being addicted to video games. For instance, if you play a game like counterstrike or WoW, and say "Is there any Swedes here" you get spams of "yes". Though it's still not many that have heard of the term chip music, but many have encountered it.

A: Do you feel there is a kind of generation gap between the demo, mod scene programmers and people like you making music on Game Boy but without technical programming knowledge?

S: in a way, yes... I know many modders and demo sceners that laugh at my ignorance, but we're still the same in heart, really. This kind of music is there because the artist thinks it fun, there's no money involved, just strict fun and games. I think that's the line you can draw trough the demo, mod sceners and chiptunists like me, we're all doing it for fun.

A: You mentioned earlier that it’s great playing with the limitations but is that what makes it fun or is it the idea of making game music? I think it’s the sound, maybe? I don't really know but it is fun.

S: If I’m going to talk about everything that's fun with chip music I’m going to be stuck here all day! But, I just mentioned the limitations, because that it one of the most noticeable features when you compose for this format, except the sound of course. Yes, the sound is great fun too, to see how much you can do with it.

A: What chip artists do you listen to?

S: Woa, alot.. But the ones I have listened to most is Bit Shifter, Nullsleep, Quarta330, Xinon, USK, Role Model, Goto80, Trash80 and many, many more. but Bit shifter, Quarta and Role model are closest to my heart =)

A: What non-chip music do you listen too?

S: honestly, not much, but Daft Punk, Kraftwerk, some random house music and some Swedish reggae and ragga / hip hop can't hurt alot daft punk atm.

A: Do you play games much?

S: no, not much at all, but I used to be kinda addicted to video games as a child. I had a blue game boy pocket, my first console, that I played a lot on. I've always loved the sounds, I used to carry it around as a freestyler when I was a kid haha much N64 too much actually I’ve bought Gunpey for DS recently, it's a puzzle music game, has some chiptune elements in the sequencer, which was the main reason I bought it.. Though the game was addictive, and the sequencer was crap, so I’m now playing Gunpey like crazy.

A: Do you know about the Malcom McClaren 8bit article?

S: yes, I’ve read it, very interesting, he's playing at a festival called peace and love here in Sweden, I might go.

A: Oh really? What do you think about the whole opinion that chiptunes are a reaction against modern pop music?

S: actually, it depends.. I hate mainstream stuff and most pop music, so for me it's true in a way, but for others it may be different. I don't think it's a 'reaction' against pop music tho, I don't chip music exist for the single purpose of telling the world that we do not like pop music but I can see what he means by that, the comparison to punk. chip music often is a DIY, fuck you money craving label asshole, underground music style.

A: Do you compose with the Game Boy when you’re out and about? Do you think your surroundings affect the way you write songs?

S: I usually sit at home, but composing outside is very nice too. It does affect the way you write songs, I know many that must have good surroundings to write good music. I for one can't concentrate when there's other people around me, the only song I’ve composed when there's people around me is meet me in Cairo haha =). I always take my game boy with me though! You never know when you might want to compose some 8bit love 4bit actually...

This interview was performed by Alex Yabsley, and it originally appeared on the website gamemusic4all.com.

29.1.08

Chiptunes

According to Wikipedia chiptunes are music written in sound formats where all the sounds are synthesized in realtime by a computer or video game console sound chip, instead of using sample-based synthesis. Everyone needs to go check out the Wikipedia entry as well as checking out the following Youtube videos:

Blipfest 2007Happened this past December at Eyebeam in Chelsea (NYC). I had the privilege of attending.
VIEW VIDEO


The artist who was talking about his influences coming from the punk movement goes by the stage name Nullsleep. You can check his stuff out HERE.

The Sidtunes Jukebox is an online music player that plays Comodore 64 tracks. Many chiptune artists download these onto floppy disks and compile set lists to be mixed in a similar manner to the way a DJ mixes and scratches records.

COLOR_CAVES is a chiptune project that has been written and programmed for the Nintendo Entertainment System. The audio was done by Alex Mauer along with a Norwegian composer named Phlogiston. The programming was handled by No Carrier. According to Mauer this is the second ever album released solely on a Nintendo Cartridge. The first was also done by him. Here’s a demo of the NES Cart:



8.bit.weapon is a kid that makes chiptunes. Here is an interesting (kinda at least) video from G4TV on exactly what he does:



Goto80 is another artist worth checking out for sure. This Youtube video is in Spanish but you can listen to the chiptunes regardless…




The next post will be concerning making music on the gameboy platform. The #1 software choiceamongst gameboy Djs is LSDJ, “AKA: Little Sound DJ”. More chiptune stuff can be found at VORC.ORG. Obviously this is just a quick overview of the chiptune scene. If any of you have questions, comments, etc. please post them in the comments section here.


Get your own copy of the LSDJ .ROM Free, Here.

You can run it on a gameboy emulator, such as KiGB, which you can get Here

You can learn how to fool around with the LSDJ .ROM: Here

28.1.08

ET Phone Home...

E.T. for Atari is widely regarded as the worst video game of all time. As you guys have seen already, in multiple video game documentaries. Here are a some ads from that dreadful 1983 Holiday season. Rather than recapping everything concerning the fiasco here, I am going to turn you guys towards a website that has done it for me. Check the sidebar of the blog for a link to the “The Atari Landfill Revealed.” It’s an easy read… we’ll talk about it in class… maybe...






14.1.08

Rosemarie Fiore



rose.marie.fiore




The following is from an interview with artist Rosemarie Fiore. I saw her work when she did a large scale piece in Kansas City (Where I went to undergrad) involving a tilt-a-whirl. But it is her works about gaming that are of interest to us in the context of this course... Involving her interests in games she comments:

"I am a gamer. It’s in my blood. As a child, I used to follow my brother to the arcades and play all the games. My brother was truly amazing, he could play Galaga for an hour straight on one quarter and still can. I love the rhythm of playing games, the adrenaline rush, the excitement and the flashing lights and sounds of the arcade. I get lost. It’s akin to creating art. It’s a beautiful experience."

"I love the old games because of their simplicity and music. There is an art to making a simple game. I think my favorite game is Asteriods because when I play it, I feel like I am really floating in space."




In regards to these photographic prints she comments:

These photographs are long exposures taken while playing video war games of the 80's created by Atari, Centuri and Taito. The photographs were shot from video game screens while I played the games. By recording each second of an entire game on one frame of film, I captured complex patterns not normally seen by the eye.