24.12.07

As of now...

This blog is getting stripped bare... I have archived everything that was here and begun switching things around, aligning the content to the proper class sessions, etc. I look forward to seeing everyone come January 7, 2008. I have a lot of interesting content for you guys to rip through and absorb. I think it's funny John Maeda just took the RISD Presidency over and started a blog over on the RISD site (HERE). I'm a big fan of the blog as a teaching tool and started this one up a while back (October).

In addition to required readings, this blog will serve as an integral part of your learning experience in this class. Online media content, external websites and documentation of artworks created in the classroom will all come together in the completion of this online instruction manual/yearbook. Allowing both you (the student) and me (the teacher) the opportunity to look back and reflect on this experience in the future.

Anything past this post pertains to the course subject matter and should be checked out, or at least skimmed over; but for reasons of time I have had to cut them out. But be sure to watch the young man beat Mario Brothers with his feet. Or the detailed account of how 2 young men got arrested for attempting to rob a convenience store with a Nintendo Zapper. But don't say I didn't warn you; There's a reason most of it didn't fit in to our schedule: like a lot of things on the internet, it's mostly crap.

19.12.07

abstract.course.description

RiSD wonderfully left my course out of the hard copy winter course catalogue... so here's the synopsis of the course that was supposed to be in the catalogue... basically if you're into gaming, or contemporary, non-art-jargony artist writings, take the course. For now, feel free to glance around this blog, if this is the kind of thing you're into, you should enroll...

Wikipedia defines “game” as a structured or semi-structured activity, usually undertaken for enjoyment and sometimes also used as an educational tool; Game:Art is a hybrid course combining theoretical readings with a studio art practice. Using games as a conceptual starting point, students will make work that responds to readings and screenings by artists and writers such as DJ Spooky, Cory Archangel, and McKenzie Wark. Emphasis will be placed on the parallels between the structure and layout of video gaming and the structure and goals of the personal art-making process.

We will also read writings by the following:

Alex Galloway
Seth Price
Dario Robleto
Grant Kester
and
Nicolas Bourriaud

The goal of the course isn't to make the greatest art ever. It IS to learn something about the way you go about making art, to have fun, and to learn something. A lot of people at art school forget... this is supposed to be fun.